identify:

 password:











 FAQFAQ  SearchSearch  MemberlistMemberlist  ProfileProfile  RegisterRegister 
 UsergroupsUsergroups  Log in to check your private messagesLog in to check your private messages  Log inLog in 
- Avatars -
- Worlds -
wonderland (java 3D-chat)
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Cyworx Forum Forum Index -> New Feature Ideas/ GPL 3D Software Overview
View previous topic :: View next topic  
Author Message
hermetic
admiral
admiral


Joined: 16 Mar 2005
Posts: 184

PostPosted: Sat Jun 21, 2008 10:24 pm    Post subject: wonderland (java 3D-chat) Reply with quote

Sitting in java courses (hey Thyme, I also had a C++ -course 4 weeks, sadly only console-stuff, heh, but got 100 of 100 points Wink ), so I stumbled over this:

https://wonderland-modules.dev.java.net/
notice the shitty 'avatars', however its sun behind it, I may check it a bit deeper soon...
Back to top
View user's profile Send private message
fabricator
admiral
admiral


Joined: 20 Apr 2005
Posts: 211

PostPosted: Sun Jun 22, 2008 3:48 pm    Post subject: Re: wonderland (java 3D-chat) Reply with quote

hermetic wrote:
Sitting in java courses (hey Thyme, I also had a C++ -course 4 weeks, sadly only console-stuff, heh, but got 100 of 100 points Wink )


Nice to see your stuff with us over there in the land of high speed train crashes Shocked

hermetic wrote:

, so I stumbled over this:
https://wonderland-modules.dev.java.net/
notice the shitty 'avatars', however its sun behind it, I may check it a bit deeper soon...


Your right, those are shit avatars. Still the 3d graphing is interesting.
Back to top
View user's profile Send private message Visit poster's website
thyme
fusiliercomando
fusiliercomando


Joined: 07 Oct 2005
Posts: 24
Location: Australia

PostPosted: Fri Jun 27, 2008 5:42 pm    Post subject: Reply with quote

hey herm good to hear from you Smile

If you got 100 out of a 100 for standard template libraries (STL) you will be able to give me a few pointers Smile

Both bumpy and me find STL unintuitive, sadly this is the library usually presented to the novice and so C++ often gets judged by this library but C++ is not limited to this style of programming. What I like about C++ is it lets you program in a wide range of styles. With the right library it can feel like a high level scripting language.

Java3d sounded like it would meet my needs better than VRML back in 2000 when both were very new to me and for a while I started converting my techuelife island robots from C++ DirectX to java3d until I came to the conclusion java3d was not as smooth or as stable as blaxxun contact. Java3d did not seem very well supported by SUN then but more work has been done on Java3d since so it may have improved.
I tried some of the Java OpenGL (JOGL) examples from the SUN site about 4 years ago, they were the first 3d Java animations I have seen free of jerks but these examples are in the megabyte range to download. I am sure they could be rewritten to be a fraction of this size.

best wishes with your programming lessons Smile
Back to top
View user's profile Send private message Send e-mail Visit poster's website
hermetic
admiral
admiral


Joined: 16 Mar 2005
Posts: 184

PostPosted: Sat Jun 28, 2008 5:02 pm    Post subject: Reply with quote

thanx Thyme.

You may check these java (jogl) examples (it's not java3d)
http://www.jmonkeyengine.com/
'movies and demos'
Sure, nothing is as fast as Hg Very Happy
Back to top
View user's profile Send private message
hermetic
admiral
admiral


Joined: 16 Mar 2005
Posts: 184

PostPosted: Sun Jul 13, 2008 5:38 pm    Post subject: more infos Reply with quote

Hmm,. Im really wondering how the sun-guys think a new tech should be advertised:
-Wonderland is bad documented,
-runs on my two OS linux and 2k... NOT (Im still trying to figure out why not),
-the graphics (images) found on net are shitty 'box-world' enviroments (guys, do you think that are avatars?!? They look like 10 yrs ago-avs!)



but ok, its still in development.

So why do I think its the right new 3d-chat way?: Im pissed of all the 'closed shop'-apps.
I dont want to run in another bxx-dilemma, with a company crushed and a system simply
droped.
-A comm.-system must be owned by the comm, including the source, or it will not survive in future.
Thats what the sun seem to have understood.

The second nice idea is, they try to make desktop-things in 3d, -a dream I ever had.

Thats why I will continue to look on it.
Here are some more infos about:
Interview with Sun's Chris Melissinos (starts in the middle of the page)
http://lwn.net/Articles/228364/

Ahmad Retha :: Blog (He show how to build rooms and stuff in wonderland, so far looks like the best documentation I found about)
https://elgg.leeds.ac.uk/bms4a2r/weblog/skip=10
looks like a (bad) VRML-world from years ago? YESS!
Check it out:


Ok guys, go to SL, go elsewhere, let us talk about our experience in the different ways twe spread now after bxx. Let us talk about the highs and lows about each system.
Wink

ah.. Alain, can you *ping* your french folks? Some of them seemed to be interested and speaking of Wonderland too. (hope they can speak/write some english maybe?) Twisted Evil
Back to top
View user's profile Send private message
Pyth7
midshipman
midshipman


Joined: 16 Mar 2005
Posts: 66

PostPosted: Tue Jul 15, 2008 8:02 pm    Post subject: Re: more infos Reply with quote

Hi Herm,
Looking at your screen shot I want to sing "Are we not avs? We are Devo..." It's the way they are holding their arms.

When you say "-A comm.-system must be owned by the comm, including the source, or it will not survive in future." do you mean to include the
client 3D viewer as well?

The reason I ask is IMHO the best, quickest, cheapest solution is to stick
with VRML/X3D and use whatever SAI tech each viewer has whether it be
proprietory or open source. Tha way the community is not locked into
one viewer vendor.
I have to admit though if the community is your Piratez game, I think it would be a daunting task to get it work in its full glory in an another viewer besides Contact.

In terms of SecondLife, as you might gather from my other posts I like it and respect it.
The fact it was made open source makes me like it and respect it even more and even capitulate. There is an open source version trying to implement client side scripting over the inefficient server side stuff.
John Landry who I share our server now operates an OpenSim.

The reason I don't go fully into SL tech is there is no way to translate my
VRML work and I don't want to start from scratch.
Also SL can't do 2D. With VRML you can make a CAD program world
with a model 3D compass that draws 2D circles ( using PointSet Node )
and a rule drawing lines ( IndexedLineSet of course ) SL has no analog
to this, which is a mistake in terms of educational value.

tc
Russ Kinter


hermetic wrote:
Hmm,. Im really wondering how the sun-guys think a new tech should be advertised:
-Wonderland is bad documented,
-runs on my two OS linux and 2k... NOT (Im still trying to figure out why not),
-the graphics (images) found on net are shitty 'box-world' enviroments (guys, do you think that are avatars?!? They look like 10 yrs ago-avs!)



but ok, its still in development.

So why do I think its the right new 3d-chat way?: Im pissed of all the 'closed shop'-apps.
I dont want to run in another bxx-dilemma, with a company crushed and a system simply
droped.
-A comm.-system must be owned by the comm, including the source, or it will not survive in future.
Thats what the sun seem to have understood.

The second nice idea is, they try to make desktop-things in 3d, -a dream I ever had.

Thats why I will continue to look on it.
Here are some more infos about:
Interview with Sun's Chris Melissinos (starts in the middle of the page)
http://lwn.net/Articles/228364/

Ahmad Retha :: Blog (He show how to build rooms and stuff in wonderland, so far looks like the best documentation I found about)
https://elgg.leeds.ac.uk/bms4a2r/weblog/skip=10
looks like a (bad) VRML-world from years ago? YESS!
Check it out:


Ok guys, go to SL, go elsewhere, let us talk about our experience in the different ways twe spread now after bxx. Let us talk about the highs and lows about each system.
Wink

ah.. Alain, can you *ping* your french folks? Some of them seemed to be interested and speaking of Wonderland too. (hope they can speak/write some english maybe?) Twisted Evil
Back to top
View user's profile Send private message Visit poster's website
hermetic
admiral
admiral


Joined: 16 Mar 2005
Posts: 184

PostPosted: Tue Jan 20, 2009 12:11 am    Post subject: wonderland in the making... Reply with quote

Did some tries before christmas on windowzee, sadly my (old) PC did run out of space soon (I guess it is needed to have 1Gb ram, if you want to run wonderland on win, especial if you run the server on the same machina).



In the last week I did a test on my (home) linux box too. Installed glassfish and started the client over my home network via java netstart.

The next step is to get the money ready to buy a new pc, so I may be able to install a home linux server as a wonderland server and bring it into the internet.
Due to wonderland is still in development, I dont want to install it on cyworx yet.

Besides that I need to find out how to replace the lame default wonderland world with my own creations.

Keep fingers pressed!
I still would like to join a group of 'wonderlanders' Very Happy

Hehe, yes Pyth, "Are we not avs? We are Devo..."! Cool
Back to top
View user's profile Send private message
fabricator
admiral
admiral


Joined: 20 Apr 2005
Posts: 211

PostPosted: Tue Jan 20, 2009 4:48 pm    Post subject: Reply with quote

Good to see your still playing around with 3d herm.

I managed to bring my 2GB ram computer to its knees simply by making a 2d map using 3d max, namely things like spline tools to overlay roads etc.

Something about windows XP's patches which increase how much ran it needs over the years.
Back to top
View user's profile Send private message Visit poster's website
Pyth7
midshipman
midshipman


Joined: 16 Mar 2005
Posts: 66

PostPosted: Sat Jan 24, 2009 3:54 am    Post subject: Re: wonderland in the making... Reply with quote

hermetic wrote:
Did some tries before christmas on windowzee, sadly my (old) PC did run out of space soon (I guess it is needed to have 1Gb ram, if you want to run wonderland on win, especial if you run the server on the same machina).



In the last week I did a test on my (home) linux box too. Installed glassfish and started the client over my home network via java netstart.

The next step is to get the money ready to buy a new pc, so I may be able to install a home linux server as a wonderland server and bring it into the internet.
Due to wonderland is still in development, I dont want to install it on cyworx yet.

Besides that I need to find out how to replace the lame default wonderland world with my own creations.

Keep fingers pressed!
I still would like to join a group of 'wonderlanders' Very Happy

Hehe, yes Pyth, "Are we not avs? We are Devo..."! Cool


I downloaded and installed Wonderland recently.
Uh all i gotta say is "yuk" . It grabbed too much recources for my taste.
I work in Java, but strictly EAI/Scripting. Java doing 3D per se leaves
something to be desired. imho.
I keep talking about it and I will deliver I promise, I keep adding features
to it, but I am on the last leg at least for this plateau. I am working
on a small scale open-source community server of DM and InstantPlayer.
It'll have the basic features of blaxxun developer's server -where anyone
can "hang" a world, plus a beginning of back-pack objects.
I managed to get the java awt problems solved, so that's why I didn't
get back to you on it.


tc
Russ Kinter
Back to top
View user's profile Send private message Visit poster's website
hermetic
admiral
admiral


Joined: 16 Mar 2005
Posts: 184

PostPosted: Thu Feb 05, 2009 7:49 pm    Post subject: Reply with quote

Thank you fabricator and Pyth.

Yes Pyth, I thought to develop DM further too (I still can remember how much work it was to get a secure -well-stressable system working and I'm still not sure that wonderland is that capable, but I hope those SUN-guys did a good job -if not them, who else with java?), so I prefere to use wonderland because:
-its no island-solution (HarrHarr, aye-aye, yes) Twisted Evil
-it makes sense to get experience and knowledge of that system, if its an good solution, more people will use them.
-it has way more functions (sure that makes it a bit clumbsy too) than our system and a bigger community developping new stuff.

and last but not least:
-I cant stay and look at those 'we are devo'-avatars, they too stupid, they need something better Razz
Back to top
View user's profile Send private message
fabricator
admiral
admiral


Joined: 20 Apr 2005
Posts: 211

PostPosted: Fri Feb 06, 2009 4:09 am    Post subject: Reply with quote

Lets just hope it doesn't
- leave you marooned on a deserted island
- run aground and get shipwrecked
- sink without a trace into Davy Jones' locker
Harr Harr :pirat2:

Mind you propriety solutions are more likely to do this sort of thing, just look the good ship Adobe Atmosphere. All hands to the lifeboats, she's going down fast.

---------

Seriously though, I don't know enough about the avatars to offer anything to replace them. Any hope of a few clues for us mere mortals ?
Back to top
View user's profile Send private message Visit poster's website
Pyth7
midshipman
midshipman


Joined: 16 Mar 2005
Posts: 66

PostPosted: Sat Feb 07, 2009 3:17 am    Post subject: Avatar Drawback Reply with quote

hermetic wrote:
Thank you fabricator and Pyth.

Yes Pyth, I thought to develop DM further too (I still can remember how much work it was to get a secure -well-stressable system working and I'm still not sure that wonderland is that capable, but I hope those SUN-guys did a good job -if not them, who else with java?), so I prefere to use wonderland because:
-its no island-solution (HarrHarr, aye-aye, yes) Twisted Evil
-it makes sense to get experience and knowledge of that system, if its an good solution, more people will use them.
-it has way more functions (sure that makes it a bit clumbsy too) than our system and a bigger community developping new stuff.

and last but not least:
-I cant stay and look at those 'we are devo'-avatars, they too stupid, they need something better Razz


Well I admit my DM solution has a big avatar draw back - Avatar 2 avs
are out of the question for Instant Player. IP doesn't do vertexTransform
and the work-around causes it to either run WAY too slow or crash.
IP does implement some limited Humanoid Animation and am sure it
will progress once it's out of beta. For the moment I have to suffice
with a pink tentacle for avatars, but hey BOTH the GQ and Vogue
presences in Second Life has said tentacle avs are what's in for the
well dressed SL user.

tc
Russ Kinter
Back to top
View user's profile Send private message Visit poster's website
hermetic
admiral
admiral


Joined: 16 Mar 2005
Posts: 184

PostPosted: Sat Sep 19, 2009 9:59 am    Post subject: news about new wonderland (dev 0.5) Reply with quote

I was able to upload 'primeCity' in the new wonderland server.
Here is a screenshot of it:

Well its still not perfect, but its a step forward.
Avatars, gui and graphic-engine are a lot better than in 0.4.
But its all still in development, so there are still a lot of glitches...

The easiest way, if you want to try it out, is to download one of the 'binary', if you dont want to fiddle around with java compile problems.
Download from here:
https://wonderland.dev.java.net/binary-builds.html

If you have slow hardware, dont let run the server and client on the same machine. Twisted Evil
With that in mind, client(!) runs in my enviroment even on a 128MB shitty craphic card on a 500 mhz pentium3 (sure the nifty avs, you get only if your card can support 2.0 shaders). Wink

Models need to be converted to collada (.dae) or google-sketchup (.kmz).
Sadly X3D is no longer supported.

But I'm thinking if I should write a .wrl loader when I'm more famillar with WL and their 'modules'-system.
Back to top
View user's profile Send private message
alain
officer
officer


Joined: 16 May 2005
Posts: 87

PostPosted: Sat Sep 19, 2009 1:00 pm    Post subject: Reply with quote

hermetic wrote:

ah.. Alain, can you *ping* your french folks?


very sorry , I missed all that topic Sad

I will read and check all and will come back
( with a dictionnary/translator Smile
Back to top
View user's profile Send private message Send e-mail Visit poster's website
alain
officer
officer


Joined: 16 May 2005
Posts: 87

PostPosted: Sat Sep 19, 2009 8:49 pm    Post subject: Reply with quote

Sad

I downloaded Wonderland.jar , 300 MO ! Sad

I have no idea what to do with that Sad

I need a tutorial , sorry
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Cyworx Forum Forum Index -> New Feature Ideas/ GPL 3D Software Overview All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.6.66 © 2001, 2002 phpBB Group